But that's what makes BioWare's approach to combat changes so brilliant. It's (somewhat) easier to go into cover and there's more cover available, but even these necessary tweaks won't save you from dying a whole lot. Despite this, you're still comically squishy, especially at higher difficulty levels. Now, however, Shepard can use any weapon in the game's arsenal, and firing those weapons feels notably better than it did in the original title. Gone are the weapon restrictions that made it impossible for certain classes to use certain weapons - you'd take out a weapon you were untrained for and have better luck hucking it at a geth stalker's head than trying to shoot it. The end result has a strange jankiness that's actually somewhat endearing. The studio faced a unique dilemma when bringing its combat up to 2021 standards - go too far and you lose the game's original charm, but don't go far enough and you risk alienating new players (and frustrating old ones). Mass Effect 1 came out in 2007, so the echoes of BioWare RPGs from that time resulted in unreliable weapons and clunky combat.
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